The Basics
Gorgon's Cross
Gorgon's Cross is a marine battle school orbiting a giant asteroid cluster. It's run by a reformed criminal outcast backed by the Principality of Christian XII. Docking costs 800cr and a cheap room is 126cr/night. There's a 5% chance the station is currently undergoing a food shortage, otherwise everything is fine and you can buy supplies and fuel as per normal, though at a hefty markup of 21%. They also buy asteroid ore at 56% off and local free-traders have a line on where to find asteroid mining machinery.
It was chance that made this such an asteroid-focused setting, but I thought that it all went together nicely. I'm immediately intrigued by this anachronistic-sounding Principality. 21% doesn't sound like much of a markup, but that's a quibble. I can see this shaping up as a functional basic starting location or waypoint.
Beyond the prompt, we also get generators for the station's shape (sphere), issue (no artificial gravity), and layout. The layout sets up simple point-crawls with 1-10 important locations, but the text urges the warden to ignore and/or supplement the particulars of the generation in favor of playability. I rolled two important locations based on this station's military character: a drop-tank hangar and a master computer. These wouldn't be the only locations, just the highlights.
Bridle-8
Out on the rim, near an uninhabitable desert planet, an abandoned derelict station (call-sign Bridle-8) spins. It's outwardly controlled by the "Opera" fleet of mercenary raiders, though is subtly undermined by violent return-earthers led by a charismatic revivalist. There's a 20% chance the station is dealing with a disaster, otherwise everything is fine and you can buy fuel as per normal, but they are currently only offering scrap metal for sale and there's a rumor going around that the station is in dire need of oxygen reserves.
Right away I can see difficulties in running this location, almost entirely because of one roll: "abandoned derelict station." I'm excited to run a spooky space-crawl through a derelict, but this abandoned station is selling fuel and scrap metal and has competing factions! I could play this a few ways, mostly by shifting the conflicting pieces of the description in space, time, or both. For instance, perhaps it was abandoned until recently but the factions have moved in, or maybe the conflict between the factions came to a head in a disaster and the now-abandoned facility holds the mystery of its former inhabitants. I could also swap out or reroll for abandoned derelict station (a quick reroll gives me: "run-down factory"—an immediate improvement).
The structure is more complex than Gorgon's Cross with 8 significant locations on the surface of an asteroid. The issue they face is poor water treatment facilities. The originals, based on the mercenaries' predominance here, were:
- Drop-tank hangar.
- Drop station.
- Weapon testing.
- Troopship carrier.
- Command center.
- Officer's quarters.
- Drop-tank hangar.
- Barracks.
- Corp. conference room.
- Geology lab.
- Dry dock.
- Sleeping pods.
- Metal refinery.
- Fighting ring.
- Air scrubber.
- Corp. conference room.
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